How To: Implement a Fog of War – Part 2 – Smooth

The original post was so big that I split it up into two parts.

Continuing from last week’s post showing how to implement a “Chunky” fog of war, this week I will wrap-up the series by showing you how to implement a “Smooth” fog of war. Smooth is by-far my favorite because it yields much more natural-looking fog. Continue reading “How To: Implement a Fog of War – Part 2 – Smooth”

How To: Implement a Fog of War – Part 2 – Smooth

How To: Implement a Fog of War – Part 1 – Chunky

The original post was so big that I split it up into two parts.

A standard feature of real-time strategy- and tactical games is what’s called a “fog of war”. The term comes from traditional warfare and it tries to describe the situational awareness experienced by participants in military operations (from Wikipedia). Continue reading “How To: Implement a Fog of War – Part 1 – Chunky”

How To: Implement a Fog of War – Part 1 – Chunky